2010年12月8日星期三

Ruins 3.5 Release!


RUINS is a shatter plug-in for maya , Very quickly and can be precision shatter.In maya, solid shatter It is very difficult to solve, moreover is very slowly,So I developed a new plug-in ruins;

Ruins 3.5 can support CUDA and Bullet accelerated.... New UI and can use field to drived rigid body.

Please vista: www.nshatter.com

2009年1月20日星期二

RUINS 1.5 RELEASE


RUINS 1.5


Ruins 1.5 can support CUDA accelerated .

Unlimited Shatter:
864 debris:

High resolution version download: cuda_Shatter



















If you want to Shatter many debris, you need CUDA accelerated .you must have nvidia Geforce 8800 or quadro FX 4600 and 512M display memory above, if you have 512M display memory , but In fact only 350M memory can use about!

Test your graphics card if support cuda , thist for windows 64:
getCardInfo_x64

debris : debris number, the more quantity, the faster.
density: if you display card have 1G memory and above, you can setting value to 1 or 2;
if you set to 1, debris max 216, if you set to 2, debris max 64.
noise: debirs noise .
memory: if you receive a warning: "Please increase memory!" you need to modify value!
Because cuda Memory is very nervous! so can't to use large memory first!
The more debris, less memory!

preview: open debris and to observe.
retrun : return to initial position.

warning:
Ruins 1.5 only support 4G memory Max and float precision! next version i will increase double precison!

Mesh triangle face had better not exceed 10000 !The best control within 2000 tri face; if you have 1G memory and above,
you can setting debirs : 1024!
IF you want to shatter 10000 tri face, you must be at least :
sizeof(float4)*10000*3*512= 234.375M*3 and more, too large!! Be careful!!!


If out of memory, you can receive "CUDA Error: Out of memory!" in Maya script!


You can get memory info for maya output window:













Ruins 1.5 Support System platform:

windows:
maya 2009 x64; maya 2008 x64;
maya 2009 x86;maya 2008 x86, maya 8.5 x86;
Linux:
maya 2009 x64; maya 2008 x64;

2008年8月21日星期四

real-time shatter

RUINS 1.0



------debris



RUINS
is a shatter plug-in for maya , Very quickly and can be precision shatter.

In maya, solid shatter It is very difficult to solve, moreover is very slowly,So I developed a new plug-in ruins;


division levels : Control mesh density, Minimum of 3;

debris Noise: shatter depth, value max, Minimum of -1, Maximum of 1;

rand seed : change rand value;

recursion: shatter again;


shatter helix:


















precision shatter: you can choose U V W to split mesh, U mean "x", V mean "y", W mean "z"; Demo video:

split W and use side:

debris Noise: 0.4 -0.6; division levels : 5;






High resolution version download: precision shatter


Unlimited Shatter:
Demo video:




High resolution version download: Unlimited Shatter

UV:
When you create debris is complete, If you need to mapping debris ,
please click the setMaterial button, Will be automatically allocated uv:


About collision:
You can use nima or rigid bodies for maya;
I recommend a free plug-in for maya: nima, very fast:

http://sourceforge.net/projects/nimaplugin/
http://www.feelingsoftware.com/



please contact me:opendynamic@gmail.com;

If you are interested, please purchase:

Support System platform:
Linux: maya 2009 x64; maya 2008 x64;
Windows: maya 2009 x64; maya 2009 x86; maya 2008 x64; maya 2008 x86, maya 8.5 x86;

Authorization:

1 my paypal account:opendynamic@gmail.com ;
2 please send you paypal account and hostid to my E-mail:opendynamic@gmail.com ;
3 You can received license key and Ruins plug-ins from you E-mail;







ruins 1.0 Price:




2008年8月8日星期五

MUSCLE PLUG-IN REDWORM

REDWORM
---muscle plug-ins

When use traditional tool to rig character, we always can be pleased with the effect. Because it can’t achieve realistic effect, especial when the muscle slide under skin. Generic method is to add influence object to simulate the motion between muscle and skin. But the effect still not very well and the speed are limited. In redWorm, muscle provides three modes to satisfy multifold effects and the speed is faster. Every muscle has its own attribute to control his shape and the elasticity, influence range of the skin around.



If you Want to know more:
http://www.of3d.com/redworm/tutorial.htm

2008年8月5日星期二

curveTree










CurveTree


In maya, If we want precise control of particle, We can use field or expression ,but Are very complex. So I development this plug-in.






curveFollow




CurveFollow


CurveFollow can be role to avoid slip , And also can simulate Artificial Intelligence, For example: school head fish .





2008年7月17日星期四