

Ruins 1.5 can support CUDA accelerated .
Unlimited Shatter:
864 debris:
High resolution version download: cuda_Shatter

If you want to Shatter many debris, you need CUDA accelerated .you must have nvidia Geforce 8800 or quadro FX 4600 and 512M display memory above, if you have 512M display memory , but In fact only 350M memory can use about!
Test your graphics card if support cuda , thist for windows 64:
getCardInfo_x64
debris : debris number, the more quantity, the faster.
density: if you display card have 1G memory and above, you can setting value to 1 or 2;
if you set to 1, debris max 216, if you set to 2, debris max 64.
noise: debirs noise .
memory: if you receive a warning: "Please increase memory!" you need to modify value!
Because cuda Memory is very nervous! so can't to use large memory first!
The more debris, less memory!
preview: open debris and to observe.
retrun : return to initial position.
warning:
Ruins 1.5 only support 4G memory Max and float precision! next version i will increase double precison!
Mesh triangle face had better not exceed 10000 !The best control within 2000 tri face; if you have 1G memory and above, you can setting debirs : 1024!
IF you want to shatter 10000 tri face, you must be at least :
sizeof(float4)*10000*3*512= 234.375M*3 and more, too large!! Be careful!!!
If out of memory, you can receive "CUDA Error: Out of memory!" in Maya script!
You can get memory info for maya output window:
Ruins 1.5 Support System platform:
windows:
maya 2009 x64; maya 2008 x64;
maya 2009 x86;maya 2008 x86, maya 8.5 x86;
Linux:
maya 2009 x64; maya 2008 x64;
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